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New algorithm tightens Nash-equilibrium computation for multiplayer imperfect-information games
arXiv 2606.25997 (cs.GT/cs.MA) introduces variable bound tightening to approximate Nash equilibria in multiplayer imperfect-information games, extending progress beyond the well-studied two-player zero-sum case. This is foundational for multi-agent systems where several self-interested agents must reach stable strategies under hidden information. Advances the math underpinning competitive/negotiating agent ensembles.
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