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RLHEV uses game engines as a verifier for world models, turning collision and navigability checks into dense reward
The paper (arXiv 2608.25518, submitted 2026-08-26, NUS and Shanghai AI Lab authors) rejects the assumption that spatial world models scale mainly on more video and more compute, arguing game development supplies the reward environment that video pretraining lacks. Because an engine can execute a scene, physical properties like collision detection and navigability become machine-checkable rather than judged by a learned critic. Reinforcement Learning with Human-Engine Verification combines those dense engine signals with human feedback captured during development, making agentic game development itself the data engine.
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