Dispatch
An LLM read 72,758 lines of 1993 68000 assembly and rebuilt it byte-identical in about an hour
The author of a 1993 Amiga game originally written in Baghdad ported it to Godot using Claude Fable 5 in Claude Code over a July weekend. Step one converted 34,000 lines of C++ to Godot in roughly 3.5 hours with playability at 21 minutes; step two rebuilt 72,758 lines of 68000 assembly across 26 files in about an hour, verified byte-identical against the shipped 1993 binaries using vasm. The model decoded the level format in a single pass with no hints and recovered undocumented 6-bit map encodings, but shipped real bugs the author only found weeks later: a guard collision check extending through floors and doors that never rendered.
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