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A developer used Fable 5.1 and Astra to reverse-engineer two closed-source game binaries and shipped the mods
Vittorio Romeo posted two working examples at 418 upvotes: an overhaul of Prey (2017) gunplay adding aim-down-sights and weapon-versus-environment collision to a game that never supported ironsights, and a patch decoupling Touhou 11 and 12 from their hardcoded 60 FPS game-logic assumption so they run at high refresh rates without speeding up. Both have public GitHub repos and a showcase video rather than screenshots, which is what separates this from the usual capability claim. Commenters pushed back that competent humans could already do this, which is fair, and also the point: the weeks of binary analysis are what collapsed.
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