Fetching from the wire…
Vibe Coding2026-09-04 · source-backed
The author of a 1993 Amiga game originally written in Baghdad ported it to Godot using Claude Fable 5 over a July weekend. Step one converted 34,000 lines of C++ to Godot in about 3.5 hours, playable at 21 minutes. Step two rebuilt 72,758 lines of assembly across 26 files in about an hour, verified byte-identical against the shipped 1993 binaries using vasm. The model decoded the level format in one pass with no hints and recovered undocumented 6-bit map encodings. It also shipped real bugs the author only found weeks later, including a guard collision check extending through floors and doors that never rendered. Byte-identical on the artifact, wrong on the behavior nobody re-tested. Babylonian Twins
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Huang used his inaugural X post on July 24 to publish "Open Weights and American AI Leadership," a three-page letter on Nvidia's own servers signed by 25 companies including Meta, Microsoft, IBM, Mistral, Mozilla, Hugging Face, a16z, Palantir and the Linux Foundation. Within a...
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