Fetching from the wire…
Public story · 2026-09-04 · high
The author of a 1993 Amiga game originally written in Baghdad ported it to Godot using Claude Fable 5 in Claude Code over a July weekend.
Why now: This entered the 2026-09-04 research corpus from Babylonian Twins Blog (via Hacker News) and has enough source evidence to become a public Rabbit Hole story.
The author of a 1993 Amiga game originally written in Baghdad ported it to Godot using Claude Fable 5 in Claude Code over a July weekend. Step one converted 34,000 lines of C++ to Godot in roughly 3.5 hours with playability at 21 minutes; step two rebuilt 72,758 lines of 68000 assembly across 26 files in about an hour, verified byte-identical against the shipped 1993 binaries using vasm. The model decoded the level format in a single pass with no hints and recovered undocumented 6-bit map encodings, but shipped real bugs the author only found weeks later: a guard collision check extending through floors and doors that never rendered.
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The author of a 1993 Amiga game originally written in Baghdad ported it to Godot using Claude Fable 5 over a July weekend. Step one converted 34,000 lines of C++ to Godot in about 3.5 hours, playable at 21 minutes. Step two rebuilt 72,758 lines of assembly across 26 files in a...
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